Campagne |
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UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Adult bears are known for going their own way; most bears would sooner flee a melee than throw themselves at risk. Some, though, for whatever reason, choose not to run. These bears are a terrifying sight to behold. An adult bear is a mass of muscle, claw, fur, and fury of almost unrivalled proportions: even the most skilled of warriors will not look lightly on the bulk of an angry, advancing bear.
Évolue à partir de : | Young Bear |
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Évolue en : | |
Coût : | 33 |
PV : | 65 |
Mouvement: | 5 |
XP : | 150 |
Niveau: | 2 |
Alignement : | neutre |
ID | EE Bear |
Capacités : |
bearhug contondant | 16 - 2 corps à corps | ||
griffes tranchant | 16 - 2 corps à corps |
Résistances : | |
---|---|
tranchant | 0% |
perforant | 0% |
contondant | 0% |
feu | 0% |
froid | 20% |
sacré | 20% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 1 | 40% |
Château | 1 | 30% |
Collines | 1 | 40% |
Eau peu profonde | 2 | 20% |
Eau profonde | 100 | 10% |
Forêt | 1 | 50% |
Forêt de champignons | 1 | 40% |
Gelé | 1 | 40% |
Impraticable | 100 | 10% |
Infranchissable | 100 | 0% |
Marais | 2 | 20% |
Montagnes | 2 | 50% |
Plat | 1 | 30% |
Récif | - | 0% |
Sable | 1 | 30% |
Village | 1 | 30% |